Evaluation of an Educational Game for Children with Learning Disabilities: FunLexia-A Case Study

By nihal ouherrou, Fatimaezzahra BENMARRAKCHI, Oussama ELHAMMOUMI, Jamal EL KAFI

Abstract


The term ‘Learning disabilities’ is used to refer to a wide range of problems that affect specific skills in learning such as writing, reading and math. The use of information and communication technologies (ICTs) in the education of children with learning disabilities is increasing. Several ICTs tools that aim to assist target children in learning have emerged in last few years. However, the design of e-learning tools for target children can be challenging because the main objective is to satisfy their learning needs. Furthermore, the appropriate evaluation to determine the usability of these tools is a research gap, which impedes their adoption in the learning setting. The purpose of this paper is to contribute to the design and evaluation of FunLexia, an educational game developed to help children with dyslexia to learn to read Arabic. The evaluation for FunLexia combined different usability methods, and it is conducted by specialists in the field of special education and children with dyslexia. The results of this study show that the educational game has the potential benefits to help children to learn Arabic. And they suggest features and aspects that need improvements for the next version of the educational game.

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