Virtual reality in Moroccan higher education: Swot analysis
Abstract
The integration of virtual reality technology in the higher education sector has gained momentum in recent years, owing to its ability to offer innovative and engaging learning experiences. This paper presents a detailed analysis of the use of VR in the context of Moroccan higher education, beginning with an overview of general trends in the education sector and subsequently focusing on its application in Moroccan post-secondary institutions.
The primary objective of this paper is to define the different concepts related to VR technology through the literature review and to conduct a comprehensive SWOT analysis that evaluates the strengths, weaknesses, opportunities, and threats of incorporating VR into higher education, specifically in the Moroccan context. The analysis aims to provide valuable insights into the potential impact of VR on teaching and learning, ultimately aiding strategic planning and decision-making processes.
While Moroccan universities have made efforts to integrate information and communication technologies into their educational offerings, the adoption of more immersive technologies like virtual reality has been relatively limited. However, the recent advancements in VR hardware and software, coupled with growing interest in innovative pedagogical approaches, have created a conducive environment for the exploration of VR's potential in Moroccan higher education.
Based on our extensive research and case studies, we have reached a definitive conclusion that VR offers an interactive learning environment that enhances access to high-quality education for underprivileged students in MOROCCO. Nevertheless, challenges such as the procurement costs of VR technology, ensuring reliable internet access, and providing teachers with necessary resources need to be addressed. To fully unlock the revolutionary potential of VR, a comprehensive plan should prioritize investment in infrastructure, teacher training, and collaboration between educational institutions and VR technology manufacturers.
The submitting author warrants that the submission is original and that she/he is the author of the submission together with the named co-authors; to the extend the submission incorporates text passages, figures, data or other material from the work of others, the submitting author has obtained any necessary permission.
Articles in this journal are published under the Creative Commons Attribution Licence (CC-BY). This is to get more legal certainty about what readers can do with published articles, and thus a wider dissemination and archiving, which in turn makes publishing with this journal more valuable for you, the authors.
In order for iJIST to publish and disseminate research articles, we need publishing rights. This is determined by a publishing agreement between the author and iJIST.
By submitting an article the author grants to this journal the non-exclusive right to publish it. The author retains the copyright and the publishing rights for his article without any restrictions.
Privacy Statement
The names and email addresses entered in this journal site will be used exclusively for the stated purposes of this journal and will not be made available for any other purpose or to any other party.